Sunday 17 January 2010

Alternate Ideas for Creative Project

Alternative Narratives

Here are four concept possibilities for the opening sequence for my the creative project.

The first would involve a film-noir detective in an equally dated environment, using stylistic editing and dialogue to pull interest into the characters emotions rather than extensive action sequences. The detective finds the girl he loves murdered in their house while he slept, and resolves to find out how it happened, leading him deeper into the corruptions of his city and its government than he'd ever hoped to go.
Due to the extent of location and props this project would require, I abandoned the idea.

The second opening idea would have involved a young woman, who, after the dissappearance of her brother in a hostile dystopian future, dares the outside world in order to reclaim him. She explores the nightmarish reality, avoiding death and torment at the hands of inexplicable creatures haunting the sunless realm, until eventually discovering she was too late to save her brother. The audience, along with protagonist, eventually come to understand the existence of the alien environment and its horrific inhabitants.
Again, to create a believable dystopian world would require cgi and, most likely, funding, and thus this concept was out of the question.

The third involved a man, an ordinary man living in britain, becoming trapped inside of the skyscraper he works in. He endevours to escape, and finds himself and his fellow office workers stranded by a supernatural phenomenon, unable to even break their way free through the windows. As the plot progresses, they come to realize they they aren't the only ones stranded, and eventually, after turning on one another on the most part, find themselves being killed off one by one, trapped in a game in a futuristic programme.
I chose not to begin with because, as a plotline, it was largely psychological, making it far more challenging to have explicitely represented the conventions of the horror genre.

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